public:
array<byte>^ DecodeAbic(
array<byte>^ inputData,
int align,
int width,
int height,
bool biLevel
)
inputData
A byte array which contains the input data.
align
Number of bytes to align the uncompressed output data.
width
Image width, in pixels.
height
Image height, in pixels.
biLevel
true to indicate bi-level encoding, false to indicate 4-bit grayscale encoding.
A byte array that contains the raw uncompressed data.
Call this method to decompress the input 1-bit bi-level or 4-bit grayscale ABIC data.
Use EncodeAbic to encode ABIC data.
The output buffer in the RasterNativeBuffer object returned is allocated automatically by this method. The user is responsible to free this unmanaged memory buffer by calling Marshal.FreeHGlobal as follows:
RasterNativeBuffer buffer = rasterCodecsObject.EncodeAbic(...)// Use buffer Marshal.FreeHGlobal(buffer.Data);
using Leadtools;
using Leadtools.Codecs;
using Leadtools.ImageProcessing;
using Leadtools.ImageProcessing.Color;
using Leadtools.Svg;
public void EncodeDecodeAbic4BitExample()
{
RasterCodecs codecs = new RasterCodecs();
string srcFileName = Path.Combine(LEAD_VARS.ImagesDir, "image1.cmp");
string destDataFile = Path.Combine(LEAD_VARS.ImagesDir, "Image1_Abic_4Bit.bmp");
// Load the file save it to a memory stream as RAW
Debug.WriteLine("Loading the source image as 1 bits/pixel");
RasterImage srcImage = codecs.Load(srcFileName, 0, CodecsLoadByteOrder.Rgb, 1, 1);
// Convert it to 4-bit image with optimized palette using Floyd Steinberg dithering for best quality.
//
// We could also load the source image straight to 4-bits per pixel,
// but that operation creates a 4-bit bitmap with fixed palette and the output does not look as good.
ColorResolutionCommand cmdColorRes = new ColorResolutionCommand(
ColorResolutionCommandMode.InPlace,
4,
RasterByteOrder.Rgb,
RasterDitheringMethod.FloydStein,
ColorResolutionCommandPaletteFlags.Optimized,
null);
cmdColorRes.Run(srcImage);
Debug.WriteLine("Saving the image to memory as RAW format");
MemoryStream ms = new MemoryStream();
codecs.Save(srcImage, ms, RasterImageFormat.Raw, srcImage.BitsPerPixel);
Debug.WriteLine("Encoding the data as ABIC");
byte[] rawData = ms.GetBuffer();
ms.Close();
// Encode this data as ABIC
Debug.WriteLine("Encode this data as ABIC");
byte[] abicData = codecs.EncodeAbic(rawData, 1, srcImage.Width, srcImage.Height, false);
// Decode the data back to RAW
Debug.WriteLine("Decoding the data back as RAW");
rawData = codecs.DecodeAbic(abicData, 4, srcImage.Width, srcImage.Height, false);
// Create a new image from this data
RasterImage destImage = new RasterImage(
RasterMemoryFlags.Conventional,
srcImage.Width,
srcImage.Height,
srcImage.BitsPerPixel,
srcImage.Order,
srcImage.ViewPerspective,
srcImage.GetPalette(),
IntPtr.Zero,
0);
destImage.Access();
// Add the scan lines
for (int y = 0; y < destImage.Height; y++)
{
int bufferIndex = y * destImage.BytesPerLine;
destImage.SetRow(y, rawData, bufferIndex, destImage.BytesPerLine);
}
destImage.Release();
// Save this image to disk
codecs.Save(destImage, destDataFile, RasterImageFormat.Bmp, destImage.BitsPerPixel);
srcImage.Dispose();
destImage.Dispose();
// Clean up
codecs.Dispose();
}
public void EncodeDecodeAbic1BitExample()
{
RasterCodecs codecs = new RasterCodecs();
string srcFileName = Path.Combine(LEAD_VARS.ImagesDir, "image1.cmp");
string destDataFile = Path.Combine(LEAD_VARS.ImagesDir, "Image1_Abic_1Bit.bmp");
// Load the file save it to a memory stream as RAW
Console.WriteLine("Loading the source image at 1 bit/pixel");
RasterImage srcImage = codecs.Load(srcFileName, 1, CodecsLoadByteOrder.Rgb, 1, 1);
Console.WriteLine("Saving the image to memory as RAW format");
MemoryStream ms = new MemoryStream();
codecs.Save(srcImage, ms, RasterImageFormat.Raw, srcImage.BitsPerPixel);
Console.WriteLine("Encoding the data as ABIC");
byte[] rawData = ms.GetBuffer();
ms.Close();
// Encode this data as ABIC
byte[] abicData = codecs.EncodeAbic(rawData, 1, srcImage.Width, srcImage.Height, true);
// Decode the data back to RAW
Console.WriteLine("Decoding the data back as RAW");
rawData = codecs.DecodeAbic(abicData, 4, srcImage.Width, srcImage.Height, true);
// Create a new image from this data
RasterImage destImage = new RasterImage(
RasterMemoryFlags.Conventional,
srcImage.Width,
srcImage.Height,
srcImage.BitsPerPixel,
srcImage.Order,
srcImage.ViewPerspective,
srcImage.GetPalette(),
IntPtr.Zero,
0);
destImage.Access();
// Add the scan lines
for (int y = 0; y < destImage.Height; y++)
{
int bufferIndex = y * destImage.BytesPerLine;
destImage.SetRow(y, rawData, bufferIndex, destImage.BytesPerLine);
}
destImage.Release();
// Save this image to disk
codecs.Save(destImage, destDataFile, RasterImageFormat.Bmp, destImage.BitsPerPixel);
srcImage.Dispose();
destImage.Dispose();
// Clean up
codecs.Dispose();
}
static class LEAD_VARS
{
public const string ImagesDir = @"C:\LEADTOOLS23\Resources\Images";
}
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